status quo stellaris. Claims represent the official, on the record goal of taking. status quo stellaris

 
 Claims represent the official, on the record goal of takingstatus quo stellaris  So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite

Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. This is the guide for that. ago. Foolswalkin Dec 14, 2022 @ 1:42pm. Reply. Not now. Yeah, that's what I mean. The interface is confusing, I know. Instead, the borders didn't change, and. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Okay so how about this. So here's what might have actually happened: 1. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If you want a couple systems, make claims. I am in a Federation, and I started a war of ideology. I know if you proclaim imperial rule you got a. My ally received nothing. if you claim the system as well as fully occupy it then a status quo should be. Ending a War. Any outcome where they do not win is an outcome where you control your own planets and thus kick. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. For the second time now, right after I wreck enemy fleet, the game forces a peace treaty under 'status quo' (which has nothing to do with status quo, it's more like 'you keep whatever you grabbed'). all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. How does the warfare system work in Stellaris 3. . If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. But if the empire has a powerful ally on the other side of the. How does the status "quo work"? I understand the basics of the system, but how does it work. 2) Claim the system. so I refuse to join either, and I refuse to join the League of Non-Aligned Worlds. noun. Which is part of the problem. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. I see you don't keep all fully occupied systems unless you have claimed a total war. ive checked and it says that they have 24 planets still, but I went through each one and I'm currently occupying each of them (not claimed) When you claim status quo victory, the occupied systems become a new empire that is based off your ethics (maybe this is ideology war but I think liberation wars work the same way). Two years after release, Stellaris still feels like a work in progress. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. Note 2: Enemy capitals, if I recall correctly, are exempt from subjugation unless their entire empire is being subjugated at once by enforcing your war goal rather than settling with a status quo. That applies to either side in a Total War. I think this is not fair. The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. Yes, that can end in a status quo, so long as it isn't the War in Heaven. l_x_fx. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. They grant the empire +1 leader pool size, +1 leader capacity, and -25% leader upkeep, at the cost of +10% leader hire cost and -25% leader experience gain. ago. ) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. The capital will not be part of the new vassal empire. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. Easy solution is blow up a few planets ai generally surrender after some time. 17. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. The problem is, you can't control all too. You have to seize the planets. The other two planets are in their own systems, so I should still get a vassal from the status quo. Locked at 100% War exhaustion without possibility for status quo. SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. The. they took the. . There is risk but not enough rewards. The tooltip tells you what systems will change hands if you go with a Status Quo. Humiliation won't kill you. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. by info i read and previous wars. 99. Go to policies/edict, war policy, and change it from “unrestricted” to “liberation wars”. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. 3 But if you're a fanatical purifier using the total war CB (territory immediately changes ownership upon occupation) status. After all the game wants to slow down the strongest empire a little bit with claims, so you can't. What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. (The only other outlet I have is blocked by a very powerful neighbor. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Gilded_Archer • 10 mo. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. That's how simple it should be. war exhaustion is the percentages you see down in the bottom right on the little war icons there. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Can consist of any number of the following: status_quo, surrender, demand_surrender. . Support the channel:Youtube Member - Click the join button! or Aug 24, 2020 @ 2:03pm. 1. By ending in status qou, it creates a new bootlicker empire with your government/ethics, who is far easier to control than someone who opposes you and dislikes you for the war. Go to the diplomacy window of an empire you want to claim systems of. Once you have the Colossus constructed, you can then use the Total War wargoal on anyone in the galaxy for any reason. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. Claims war: victory vs status quo? I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. Status Quo Peace, didn't get occupied claimed systems. ??? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêI just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. by info i read and previous wars. With Occupation percentage acting as a pro Status-quo Factor. Status quo. Stellaris. Outright victory gives you ownership. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Nov 12, 2019; Add bookmark #1 I have started playing devouring swarms recently and I am finding it difficult to make. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer. Also need more guerrila warfare. Peace out via status quo and prepare for the next attack in 10 years. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. N7moob • 2 yr. Send status quo in existing subjugation war Upload. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. The war target is my federation ally. Other Paradox games don't have Status Quo,. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. . Enigmatic Observers finishing a Battlecruiser. #2. 5 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis,. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. the existing state of affairs, especially regarding social or political. However, something is confusing me: forced status quo peaces. The choice [edit | edit source]Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. There are no other mechanisms tied to it. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. Vanilla Total War War Goals use this to prevent surrenders during Total Wars, making them can only end in a status quo or the total destruction of either side. 12 votes, 16 comments. Magic Online. Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds;. That is why i stay out of federations. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). Basically, a status quo says that if. Stellaris > General Discussions > Topic Details. Your leader requires an upkeep of 25 alloys. of. Claims have no bearing on total wars. But you have to conquer the planets as well if there is one in a system you claimed. Got it, thanks! 1. If it is still far away I just keep advancing till it is greenlit. NuclearKiwix • 1 yr. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. status quo endings to most wars just have each side getting everything they have claims on and fully control. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. tempest. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. ago. #Stellaris #StellarisFederationsParadox Affiliate Link ⇒ Bug Reports. You only take occupied systems in a status quo peace if you have claims. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Toggle signature. You actually reached 100% war exhaustion and didn't notice it. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. Festival. Games/toys. All fully-occupied systems (i. "best possible outcome", then they. ago. Making new claims during a war is more expensive. If the war ends with a Status Quo, only sectors with claims on and controlled with transfer to you. Business, Economics, and Finance. 3 - Cede control of the systems you occupy, done by a button on the starbases. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. Stellaris. #10. . Forgot account? or. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. It was a status quo offering. Hovering mouse over the current total gives a breakdown that is pretty self explanatory. Video Game. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. War exhaustion is just the timer - when a side can enforce a status quo peace. juergen Feb 27, 2018 @ 2:07pm. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. Truly annexing empires takes claims, lots and lots of claims. I don't get any message. There are two ways to end a war. When I hovered over the status quo button it says "Neither side currently occupies claimed territory belonging to the other - a status quo settlement now will result in a White Peace without border adjustments. You can normally get all your wargoals in a status quo deal. i was led to believe. Stellaris. To see what you need to do to win the war, click the war icon for the war you are fighting. Surviving Games. Suddenly forced peace and I lost all the territory and world's I captured what gives?. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new empire from the captured systems as a vassal/tributory/ideological ally (but not allied with you. That it only takes effect once the war is over is (in my oppinion) stupid. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. If you run any mods, deactivate them and test if the problem persists. The value, and economic power of systems are not taken into account for this war goal achievement. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. The author of this thread has indicated that this post answers the original topic. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. yeah just take it back in the next war, gives you a fun goal. 5. Cryptowhy when i press status quo they get my teritories ? theres is the same result when i press surrender. You split off an empire from the planets, and systems, occupied. Status quo and conquer (center and bottom right) are available. Same thing with War Exhaustion not being the same thing as War. If you win, the old empire will remain and will just change ethics. If status quo, make sure the enemy isn't occupying any system they have claimed either. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Status quo should give. You wouldn't get the vassals unless you win. Furaigon • Shared Burdens • 7 yr. Yeah I've got no clue what happened. Complete beginner - struggling with meaning of icons - no hover over tooltip. This is not good. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. . it has been problimatic at times for me since they started introducing too many Latin terms in to stelalrisWell, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. use the "Play X" command. Declare peace (status quo). I joined federation and it started liberation war to neighbours. #9. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. ago. New player. This is accomplished in a variety of ways but is often affected by War Fatigue. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. 1. Another way to look at Status quo is you get what you achieved. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. Elitewrecker PT Apr 29, 2018 @ 12:48pm. by info i read and previous wars. In Stellaris, that can change what it means with the wargoal. or you need to have captured the systems you've claimed in order to keep them during a status quo. R5: As I was finishing off a neighboring empire that would get me border access to a fallen empire to get the dark matter tech, I got this notice that I was declared a galactic crisis. Let then engage the citadel, then jump in with your. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the. Let's be clear, given how war-oriented Stellaris already is (just take a look at how many military techs there are vs non military ones, and how pacifist options generally suck outside of roleplaying), Stellaris without the war exhaustion system would turn into a pure wargame. Play as megacorp. e. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. Remove forced status quo. What makes the Paradox style of warfare/diplomacy so strong is that taking land does not equal that you get to keep it, unless the other side is forced to accept that, and that principle. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Thread starter Freelancer; Start date May 3, 2018; Jump to latest Follow Reply. 3. Status Quo peace deals do not mean that they will leave everybody's borders the same. by info i read and previous wars. r/Stellaris • Make AI Settle Status Quo?You don't get a system because you claim it. Notice that multiple war participants can claim the same province. #10. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. - according to status quo tooltip "will result in a white peace, without border adjustment. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Claims are independent of war reasons. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Thread starter jose2534; Start date Nov 6, 2022;. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. Thats why learning AI which is becoming a big. 2. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. So how does this work?Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. Sure, alright then. . (plus they were at war with someone else, might screw with the Acceptance. Get a war declared against you with expel corporation CB Select "Make. Gilded_Archer • 10 mo. They existed, for sure. ) And I am sick of it. Status quo is not bad for militarists that can claim systems dirt cheap. Nah only one of the planets is in the home system. Television. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. Diplomacy. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. veggiebuilder • 2 yr. Iklaendia • Voidborne • 5 yr. This makes it significantly more difficult to maintain branch offices as a megacorporation needs to not only defend successfully, but to defeat them completely. Maybe I'm not doing this right. . 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Other Paradox games don't have Status Quo, they have White Peace instead; they're. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. ago. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. Ok, no claims on the occupied system is the issue, I read the in game text as saying. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. Surrender will enforce all claims. ago. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Stellaris: Bug Reports. That then leaves you with a happy bootlickers, can trade them the old capital or create another 1 system vassal, and a 1 system weak enemy that really hates you who you. The empire didn't claim any of the systems, only took them over. This requires an overwhelming victory and your WE still low enough. Sometimes I for full Spiritualist for the monthly. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). Go to the diplomacy window of an empire you want to claim systems of. Apparently, the warscore is only affected by attrition (which increases over time), occupation, and the number of ships. What status quo does is: it gives both sides systems they have claimed and fully occupied. This happened to me too in 2. most war goals have a partial victory in the case of status quo, though. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. sta·tus quo. 24. If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. Stellaris. So i thought if I go with the third option, I get the chance to make my ruler immortal. Video Game. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. Expropriation, how does it work? So when settling the war in status quo it says that the player empire pays 1K credit per branch closed, but none of the branches are closing. It can be forced when your opponent gained 100% exhaustion and was lake this for a couple of years. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. Fluff Busting ( FB ) Purity. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). ,as applicable. It should be the case that the hegemon is automatically given war-leader status after 1 month. #1. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global stats at Steam . I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. Status quo is "nobody wins" at least not entirely. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. Jerry Jul 28, 2018 @ 11:29am. Each side has a war leader. Pay the cost. Edit: Okay, so. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). 2. Neriel Feb 28, 2018 @ 2:17am. this will give you the systems you've claimed at the end of the war. Click make claims. Stellaris: Console edition. Isokonari •. So the end goal of a containment war is to destroy the threat, how you choose to do this (wipe them out completely or. Correct me if I'm wrong but I'm pretty sure status quo isn't possible for War in Heaven. The "Vassalize" War Goal and You: A Lesson learned the strange way. You can declare victory once a Wargoal has been met. ago. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. Basically, a status quo says that if. Each side has a war leader. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. 68. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. On the surface screen, under the planet status heading, again, left to right - first one is a percentage and this is your stability, second icon (the blacked out pop icon) is crime reflected as a percentage. 414K subscribers in the Stellaris community. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. Currently you can't ask someone to make peace with someone else that isn't you. Another way to look at Status quo is you get what you achieved. Today, we're going to be covering some changes coming to the 2. If you win you get all claims that you selected as the wargoals. Battle of The Toys. Take a system if you can, not needed. I sort of knew going in that there was a nice benefit to settling status quo in a broadly successful war of Subjugation: the new empire created as your Vassal will have your ethics, meaning they won't be disloyal. Since the vassal was created from your empire, it will copy your tech and civics. Go to Stellaris r/Stellaris. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). . OK, I'm a bit confused. And if they are in a federation you would need to fight. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES. #2. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. If I choose Status Quo, the enemy breaks into 2, a loyal vassal with my civics (liberation essentially) and an independent but pathetic enemy. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time.